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Devil May Cry Promotional Trailer

Overview

Raw Footage: 12 Hours 52 Minutes 44 Seconds

Final Cut: 2 Minutes 30 Seconds

Year: 2025

Skills: Footage organization, scene selection, picture/music pacing, on-screen text animating and font matching

Tools: OBS, Premiere Pro, After Effects

12 hours of gameplay and cinematic footage were recorded via OBS, which was set up for automatic 30-minute file segmentation to protect against corruption. Timecodes were bookmarked on standout scenes that best captured the game's action and story and matched the pacing and intensity of the scenes to the main theme song to build excitement. The final 2 minute and 30 second trailer was edited in Premiere Pro, with on-screen text recreated in After Effects and matched to the game's font for an immersive trailer.

Logo

Devil May Cry Promotional Trailer

Overview

Raw Footage: 12 Hours 52 Minutes 44 Seconds

Final Cut: 2 Minutes 30 Seconds

Year: 2025

Skills: Footage organization, scene selection, picture/music pacing, on-screen text animating and font matching

Tools: OBS, Premiere Pro, After Effects

12 hours of gameplay and cinematic footage were recorded via OBS, which was set up for automatic 30-minute file segmentation to protect against corruption. Timecodes were bookmarked on standout scenes that best captured the game's action and story and matched the pacing and intensity of the scenes to the main theme song to build excitement. The final 2 minute and 30 second trailer was edited in Premiere Pro, with on-screen text recreated in After Effects and matched to the game's font for an immersive trailer.

Logo

Devil May Cry Promotional Trailer

Overview

Raw Footage: 12 Hours 52 Minutes 44 Seconds

Final Cut: 2 Minutes 30 Seconds

Year: 2025

Skills: Footage organization, scene selection, picture/music pacing, on-screen text animating and font matching

Tools: OBS, Premiere Pro, After Effects

12 hours of gameplay and cinematic footage were recorded via OBS, which was set up for automatic 30-minute file segmentation to protect against corruption. Timecodes were bookmarked on standout scenes that best captured the game's action and story and matched the pacing and intensity of the scenes to the main theme song to build excitement. The final 2 minute and 30 second trailer was edited in Premiere Pro, with on-screen text recreated in After Effects and matched to the game's font for an immersive trailer.