Ranina Bay is an exploration of visual storytelling without additional audio or game-play exposition. All assets are built from the ground up in order to keep a cohesive artistic style, meaning every asset is individually modeled and textured. With tight control of the visuals, the player is meant to notice the smaller details of the story.
Ranina Bay
Overview
Project Name: Ranina bay
Description: Digital Game / 1 Player / 10 - 15 Minutes
Client: Independent Project Role: Creator Year: OngoingSkills: Hard surface modeling in Maya and level design
Tools: Unreal Engine 5 and Maya
Highlights
In Ranina Bay, you play as a knight, a prized fighter who has returned home to save his village from an onslaught of monsters.
Upon returning home, you realize that there's no one left in Ranina, leaving you to wonder whether you were too late to stop the monsters from ravaging your village.
When looking around you notice signs of a recent attack, such as claw marks around gateways, doors hangings off their hinges, and windows busted in.